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Games · Prototype

Shopping Cart

A timed grocery run in the making: steer a physics-driven shopping cart through a store, grab everything on your list and avoid fouls.

A small Unity prototype built around a simple premise: a shopping list, a clock, and a physics-driven shopping cart that you push through a grocery store. The cart handling is playable in a small store scene, and the systems for a complete run are written and being wired into it: the timer, the shopping list, scoring, fouls for crashing into things, damaged groceries and pickups.

My part of the project: those gameplay systems, from the run loop to the cart’s load model, the shopping list, scoring, fouls and damage tracking, and the pickup interactions. A first attempt at the idea dates from 2024; this version was rebuilt from scratch in Unity 6 in 2026.

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