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Hollow

A pumpkin-carving toy built in Rive for the Rive Halloween Challenge: shave, gouge and saw into a pumpkin with real wall thickness, then light the tea light inside and see what you actually carved.

A jack-o'-lantern with triangle eyes and a jagged grin, lit from inside by a tea light, on an oak table in a dark timbered cottage, with the shaving blade, gouge and saw lying on the table to the left

You get one pumpkin, a saw and a candle. Every face is carved by hand, and every slip stays in the flesh.

Rive is the tool people reach for when they want a button that bounces or a mascot that blinks. It also turns out to have a scripting language, a GPU canvas you can write your own shaders for, and data binding. So when the Rive Halloween Challenge came round at the start of October, I wanted to find out how far you can push it before it stops being an animation tool and starts being a small game engine. Hollow was the first answer, started on 4 October. Three more followed within the week, which says more about my inability to pick one idea than about Rive.

Hollow is a pumpkin-carving toy. The pumpkin comes already hollowed out (I spared everyone the seeds), and you work on the outside with three tools from the table: a flat blade that shaves off thin layers, a gouge that cuts rounded channels, and a little saw that goes right through the wall.

The cuts are real

That’s the whole point. The model keeps track of how thick the wall is everywhere, so a shallow shave lets a faint glow through once the candle is lit and a deep one lets through a lot more. Saw a closed outline and the plug drops out and lands on the table while you’re still holding the saw. Go too close to an edge and the thin lip tears. Each tool throws its own debris as well: curled peels off the blade, wet chips out of the gouge.

A shaving blade at the end of a pale shaved strip across the pumpkin’s skin, with orange peels curling up off it
The blade leaves peels, and the peels curl.

The pumpkin itself is a Blender model, turned live inside Rive, and the cottage around it is a Blender render baked into the backdrop. Everything you carve is drawn on the fly. Light the tea light and it glows through every opening and throws shafts of light into the room; blow it out and the smoke finds the highest cut first. The carving sounds are recordings of real pumpkins being carved.

No two pumpkins

Every new pumpkin grows its own ribs, lumps, blemishes and stalk from one of four shapes: round, squat, tall and large.

Six different uncarved pumpkins in a grid, each with its own shape, ribbing and stalk
No two the same. Getting there was harder than carving them.

Not every step was forward

For a while, cutting a big enough hole made the pumpkin grow walls that weren’t there: the cut edges of a big opening stayed standing long after the pumpkin around them had gone.

A pumpkin with a huge ragged hole in its side, the edges of the hole drawn as thick walls hanging in mid-air
Phantom walls. Very Halloween, and entirely a bug.
Before and after: on the left the first prototype, a carved pumpkin on a flat purple background with a lot of text around it; on the right the current version in the cottage, candlelit, with the tools on the table
4 October on the left, today on the right. The pumpkin stayed, more or less everything else changed.

The other three

Hollow is one of my four entries for the Rive Halloween Challenge on Contra. The others are Séance, a talking board that answers back, Knock Knock, a peephole you shouldn’t trust, and The Fogged Mirror, a bathroom mirror you shouldn’t clean.

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Séance

A candlelit talking board built in Rive for the Rive Halloween Challenge. Rest your hand on the glass and ask who's there. A girl called Mimi answers, until the glass spells NOT MIMI.

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Knock Knock

A trick-or-treat game built in Rive for the Rive Halloween Challenge: check every visitor at the peephole against tonight's photos, and only open the door for the real children.

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The Fogged Mirror

A small horror game built in Rive for the Rive Halloween Challenge: squeegee a steamed-up bathroom mirror while something crawls up behind you, and kill the light before it reaches your shoulder.

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